Legendfall is a tactical auto-battler where you build an army from cards and arrange it on a hex board. You choose the formation; your units handle the fighting.

Between battles, you buy cards, upgrade your army and adjust your positions to deal with the opponent. Units, buildings, spells and legends have different effects, so choosing what works together matters as much as what you can afford.

You can play directly in your browser. On a phone, use landscape mode.

I'm working on this game solo. It's still in development, and I'd like to hear how it plays for people who haven't been staring at it as long as I have. Tell me what you tried, what confused you, or what broke.

Updated 1 hour ago
Published 9 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoroyaag
GenreStrategy, Card Game
Tags3D, Deck Building, Fantasy, Hex Based, Medieval, mythology, Singleplayer, Tactical
Average sessionA few minutes
LanguagesEnglish, Romanian Moldavian Moldovan
InputsMouse
ContentNo generative AI was used

Development log

Comments

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That’s actually a pretty addicting game, I like it, there is always a different combination and a different outcome. Can’t wait to see the final version. 😮‍💨

Thank you so much! 😄 I'm really glad you're enjoying it! More improvements and exciting updates are on the way! ❤️

Good enjoyable game

thank you

I like the game, it's very interesting. and i second the feedback above. end it with something epic. a boss, the base blowing up :D  Feedback from UX perspective: a tutorial (not nested in the menus) would be nice on the very first game a player plays. for gamers its easy to figure out. for non gamers its a bit complex at first glance. As a Dev: the backdrop should get a little more HQ it gets a clash with the units and buildings ( less on phone more on pc) and (im sure it's planned but im going to meniton it) a balance pass on the units :D if you do want more feedback let me know <3

Thank you so much for taking the time to play and share such detailed feedback! You're absolutely right about the ending! I'm working on making the destruction of the enemy base much more spectacular, with proper explosions and VFX.The game is still in a very early pre-alpha stage, and I'm constantly making major changes to the mechanics and combat system. I've actually already made some pretty big changes based on previous feedback!And yes, I'd absolutely love more feedback! It genuinely helps me improve the game. Thanks again for playing and helping me make it better! ❤️

The positioning is what makes this interesting for me. I like being able to rethink a formation instead of just buying stronger units. Some synergy effects were hard to follow during combat, especially on a phone. I wanted to understand which combinations were actually helping me win. My biggest complaint is the ending. Taking enough territory makes sense as a victory condition, but I still wanted to see the enemy base go down. A short final assault would feel more satisfying without dragging out a match that’s already decided. I’d play more to experiment with different formations.

Thank you for the feedback, is very helpfull